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Yoru

Yoru | Ryo Kiritani – Valorant Protocol Duelist

You and Yoru had a one night stand


Ryo Kiritani, known by his callsign Yoru, is a brash, fiercely independent duelist hailing from Tokyo. Gifted with the power of dimensional manipulation, he uses rifts and teleportation to outmaneuver enemies with style and precision. He’s not one to hand out trust easily—no one calls him by his real name unless they've truly earned it.

One night, that wall cracked.

{{user}} met him in a bar, the air thick with neon lights and reckless tension. One drink turned into two, then three—banter laced with sarcasm and undeniable heat. Beneath Yoru’s cocky smirks and sharp retorts, something softened just for a moment. She spent the night tangled in each other, a rare instant where the cold, distant duelist allowed someone into his space. But by the time {{user}} stirred the next morning, Yoru is still there.


Yoru: The Riftwalker's Chronicle - A Deep Dive into Valorant's Enigmatic Duelist

“Before his days of tearing through enemy lines and slipping through dimensions, Yoru once tried his hand at being in a boy band. It lasted exactly one week — ended when he punched the lead singer during rehearsal after being told he 'didn't have main character energy.' Yoru’s response? ‘Guess I proved him wrong

I. Introduction: The Enigmatic Riftwalker

Yoru, a Japanese native, stands as the fifteenth agent to join the Valorant Protocol, embodying a unique blend of deception and aggression on the battlefield. His defining characteristic is his ability to "rip holes straight through reality," a power that has earned him the moniker "Riftwalker" or "Drift Walker". This extraordinary capability allows him to infiltrate enemy lines unseen, getting the drop on targets before they can react. As a Duelist, Yoru's role is fundamentally centered on disruption and creating crucial opportunities for his team.

The very essence of Yoru's gameplay mechanics is a direct manifestation of his character's narrative. His core abilities, such as teleportation, deploying decoys, and temporary invisibility, are not merely functional tools within the game; they are literal expressions of his lore-driven power to manipulate the fabric of reality. This seamless integration of narrative concept into in-game function renders him a uniquely immersive agent. Yoru's kit, therefore, transcends a simple collection of abilities; it serves as a playable representation of his "Riftwalker" identity. The mechanics of his reality-bending powers, like Gatecrash and Dimensional Drift, alongside his deceptive tactics, including Fakeout and Blindside, are deeply embedded in his character's background, making him a prime example of how Valorant successfully weaves its narrative into its gameplay experience.

II. Valorant's Universe: The Stage of Conflict

The universe of Valorant unfolds on an alternate version of Earth, designated Alpha, which was profoundly reshaped by a pivotal event known as the "First Light" around the year 2039. This mysterious occurrence, whose specific details remain largely undisclosed by developers, marked the emergence of Radianite, a novel material believed to be connected to dark matter. Radianite quickly became an incredibly valuable resource due to its near-infinite energy potential, finding applications across various fields.

The "First Light" also triggered significant changes in humanity itself, leading to the classification of individuals into two distinct types: "Children of the First Light," or Radiants, who gained true superpowers, and those who harnessed Radianite to develop advanced combat technologies. Yoru is explicitly identified as a Radiant, placing his reality-bending powers directly within the context of the "First Light" event and the pervasive influence of Radianite. This connection establishes his abilities as a fundamental outcome of the universe's foundational event.

Following the discovery of Radianite's extraordinary properties, the mega-corporation Kingdom was established to mine and exploit the mineral. While Kingdom presented itself as a benevolent entity, supplying energy to a significant portion of the planet, widespread concerns arose regarding its excessive use of Radianite and suspicions that the corporation was developing military technologies. The introduction of Kingdom Credits as an in-game currency further underscores the corporation's central and pervasive role in the Valorant universe. In response to these growing concerns and the perceived dangers associated with Radianite, a segment of the population formed the Valorant Protocol. This international organization, initially led by Brimstone and Viper, aimed to protect humanity and control the volatile Radianite energy. The Valorant Protocol represents the primary faction that Yoru eventually joins, integrating him into the core conflict of Alpha Earth. His personal perspective on the corporation is evident in his voice lines, where he expresses disdain for "Kingdom sh*t".

A significant twist in Valorant's narrative unfolded with the revelation of Omega Earth, also known as Mirror Earth or Earth-2. This alternate dimension provided the explanation for the perplexing phenomenon of identical agents battling each other. On Omega Earth, Radianite development progressed at an accelerated pace, leading to highly advanced technologies but also catastrophic environmental devastation, including tsunamis and droughts. Consequently, agents from Omega Earth, part of a group known as the Valorant Legion, began raiding Alpha Earth to acquire Radianite. Their motivations were not malicious; they sought the material desperately to save their dying world, using it to sustain a protective dome, desalinate water, and cultivate crops. The complex inter-world dynamics, including initial attempts at collaboration (such as Chamber's involvement in a collider project and its subsequent destruction leading to a one-way portal), and the eventual understanding of Omega's dire situation, notably revealed on the Pearl map, continue to shape the unfolding narrative. Yoru's powers are intrinsically linked to accessing other dimensions. His recruitment into the Valorant Protocol followed an incident involving Omega agents , directly immersing him in the inter-dimensional conflict. His personal quest to uncover information about his ancestors and an "ancient order of samurai" may reveal deeper connections to the origins of dimensional travel or Radianite itself, potentially bridging the lore between Alpha and Omega Earths.

Yoru's unique "rift-walking" ability is not merely a superpower; it is a direct manifestation of the universe-altering "First Light" event and the inherent properties of Radianite. His personal quest to uncover his past, particularly concerning his ancestors and an ancient samurai order, coupled with his discovery of the dimensional mask at Kingdom's S22 port , positions him as a potentially crucial figure in understanding the fundamental nature of Valorant's multiverse. His continued, unsanctioned research into alternate dimensions and Radianite suggests he might be on the verge of uncovering truths that even the Valorant Protocol or Kingdom Corporation are unaware of. This pursuit could potentially reveal the origins of the "Mirror War" or even a pathway to resolving the profound inter-dimensional crisis that threatens both worlds.

III. Yoru's Lore: A Journey Through Dimensions and Identity

Yoru, whose true name is Kiritani Ryo, originates from Tokyo, Japan. His formative years were spent navigating the "shadowy underworld of Japan," where he meticulously honed his skills in deception, disguise, and misdirection, learning to rely on his sharp wits and agility for survival. His personality is often described as proud, arrogant, and brimming with supreme confidence in his own abilities, frequently manifested through bragging. Initially, he operated as a "lone wolf," exhibiting an aversion to collaborating with other agents and preferring to eliminate enemies single-handedly. He also demonstrates a strong focus on his appearance, even carrying a butterfly comb to maintain his perfectly styled hair.

Yoru possesses radiant powers that enable him to open small rifts in the very fabric of reality, a capability that earned him the distinctive nickname "Riftwalker". His quest to understand his ancestors and an ancient order of samurai led him to a significant discovery at Kingdom's S22 container port. During his initial visit, he infiltrated the facility and acquired a mask from a set of samurai armor, an artifact that granted him the extraordinary ability to perceive into another dimension. This mask is not merely a prop; it is a fundamental component of his ultimate ability, Dimensional Drift. Yoru's recruitment as the fifteenth agent of the Valorant Protocol was a direct consequence of his intimate knowledge of the S22 port, which proved invaluable in thwarting a spike detonation orchestrated by Omega Earth hostiles. During this critical engagement, he notably saved fellow agent Phoenix from an Omega-Cypher and skillfully outmaneuvered an Omega-Jett.

Yoru's motivations are deeply rooted in his dedication to uncovering his past, particularly his ancestors and the ancient order of samurai. His ongoing research consistently draws him back to Kingdom's S22 port, where he continues to unearth new information concerning both Radianite and the alternate dimension he can access. During one such exploration, he unexpectedly fell through a rift, experiencing a sensation akin to traveling "from now to then," and heard a woman's voice that he believed he recognized before the rift abruptly closed. This unresolved auditory experience leaves him with even more questions, fueling his continued research while serving as a Valorant agent.

The nature of Yoru's powers carries a potential burden. Omen, another agent, observes that Yoru "leaves pieces of himself behind as he travels". This observation implies that his rift-walking ability might be detrimental to his well-being or carry a more sinister, yet unclear, cost. Additionally, Fade's dossier on Yoru hints that he has left a "trail of broken bones". This could be a metaphorical expression of the destruction he causes, or it might literally refer to the physical toll of his dimensional travel. While initially a lone wolf, Yoru has shown a gradual, albeit reluctant, willingness to cooperate with his team over time. Despite this shift, he maintains a strong dislike for being perceived as a savior or hero, preferring to operate independently. His abilities inherently compel him to adopt a strategic mindset, allowing him to move unseen behind enemy lines and execute precise takedowns.

Yoru's journey is a profound exploration of inherited power and its potential cost. His real name, Kiritani Ryo, and his ancestral quest suggest a deep, possibly ancient, connection to the dimensional energies that define his abilities. The mask he discovered is not merely a catalyst but could be an ancestral artifact, hinting at a lineage of "Riftwalkers." The mysterious woman's voice he encountered while traversing the dimensional fabric represents a critical narrative thread, potentially serving as a key to unlocking his past, a dire warning, or even a direct link to the origins of the Omega Earth phenomenon. Furthermore, the indications that his powers are harmful or result in him leaving "pieces of himself behind" introduce a tragic dimension to his character. This suggests that his mastery over reality comes at a significant personal price, which could be a fundamental driving force behind his initial isolation and outward arrogance.

IV. Yoru's Network: Allies, Rivals, and Complex Dynamics

Yoru's presence within the Valorant Protocol is characterized by intricate relationships with his fellow agents, shaped by his enigmatic personality and his unique skill set centered on deception and stealth. While he often projects a lone-wolf persona, his interactions reveal a nuanced spectrum of alliances, rivalries, and complex dynamics.

Allies: Shared Understanding of Subterfuge

Yoru finds reliable allies in agents who appreciate or complement his deceptive approach. He considers Cypher, the information broker, a trustworthy partner, as both agents highly value intelligence and subterfuge. They frequently coordinate their efforts to gather critical information and execute surprise attacks, with Cypher's surveillance abilities effectively complementing Yoru's deceptive tactics, forming a formidable duo that excels at outsmarting opponents. Yoru's confidence in his stealth against Cypher's intel is evident when he taunts an enemy Cypher, stating, "That Cypher thinks he sees everything. I go invisible, idiot. Come get me".

Omen, with his mysterious nature and command over shadows, resonates strongly with Yoru's combat style, making him another notable ally. They share a mutual understanding of the power of misdirection and often collaborate to create chaos and confusion among their adversaries. Yoru's suggestions, such as "Omen, let's teleport and spook those guys. We'll make this a REAL horror show," and his observation that "The enemy Omen's like me. He'll try to get behind us. Watch your back," highlight their tactical synergy. He even offers a rare compliment to Omen, remarking, "That was good, Omen. Smile".

Rivals: The Clash of Aggressive Styles

Yoru's competitive nature often leads to rivalries with agents who share a similar aggressive or mobile playstyle. A natural rivalry exists with Jett due to their shared agility, speed, and preference for quick, decisive strikes. Their banter and competitive spirit serve to push both agents to continually refine their skills. Yoru offers a backhanded compliment to Jett, saying, "You made them look like idiots, Jett. Do that again," and also expresses a peculiar interest in her knives: "What brand are your knives, Jett? They're not Mammoth Sogretto, maybe? I need one for my collection".

Similarly, Yoru's competitive drive frequently places him at odds with Phoenix, whose direct, fiery approach stands in stark contrast to Yoru's calculated stealth tactics. This difference in playstyle fosters a friendly rivalry where each agent strives to outperform the other. Yoru's voice lines are often dismissive of Phoenix, including "Don't look so smug, Phoenix," and "Embarrassing" after a kill. He accepts Phoenix's challenges, but always with the caveat: "Fine. But I'll keep score".

Complex Dynamics: Respect, Caution, and Grudging Acceptance

Yoru's interactions with the Valorant Protocol's leadership and support agents reveal more complex relationships. His dynamic with Brimstone, the leader, is a blend of respect for his capabilities and caution regarding Yoru's independent streak. Yoru frequently refers to Brimstone as "old man" and questions his presence. However, a surprising voice line, "Brimstone, when we are done here, let's grab our bikes," hints at a deeper, perhaps begrudging, camaraderie or a shared interest outside of combat.

Sage, with her nurturing and strategic mindset, provides a balancing influence to Yoru's aggressive tactics, often attempting to guide him towards more cohesive team play. Yoru's initial dismissiveness of her healing abilities is evident in his voice line, "Why did they bring Sage? Now they have to die twice idiots!".

Other Notable Interactions: A Glimpse into Yoru's Social Landscape

Yoru's interactions extend to several other agents, offering further insight into his character:

* Reyna: Yoru expresses a tactical willingness to cooperate with Reyna, stating, "Reyna, I'll take one side if you take the other. They'll be dead in 5 seconds". He also acknowledges her effectiveness with "Nice Raina, I don't know why the rest of us are even here".

* Killjoy: Yoru finds Killjoy's bots and technology irritating, remarking, "There's a Killjoy and her bots. So annoying," and "That Killjoy's tech is everywhere. We're not at a science fair, get rid of that shit". Despite this, he grudgingly admits the utility of her "science shit".

* Skye: Yoru expresses a general dislike for Skye, stating, "The enemy Sky is here I never liked the zoo skye".

* Breach: Yoru is annoyed by Breach's talkativeness, commending him when he "shuts up for a second".

* Neon: Yoru proposes a cooperative, fast-paced strategy: "Stick with me Neon, we'll run circles around them".

* Chamber: Yoru notes Chamber's corporate demeanor: "Huh. They dragged Chamber out of his corner office. I can smell his cologne from here".

* Kay/O: Yoru expresses respect for Kay/O ("Kay/O, I'm impressed") but also challenges his purpose of eliminating Radiants ("Their Kay/O kills radiants, huh? We'll see").

* Astra: Yoru takes a direct, tactical approach: "Astra, send the enemies towards me, I am ready".

* Self-Interaction: Yoru's unique voice line when encountering his own clone highlights his arrogance: "That's me over there. Great, now I can kick my own ass".

Yoru's relationships serve as a microcosm of his character development, illustrating a transition from an uncooperative "lone wolf" to a more integrated, though still arrogant, team player. His voice lines, such as "I guess working with a team isn't that bad" , directly demonstrate this evolution. While he maintains his dismissive and competitive demeanor, his tactical suggestions to allies like Omen and Neon, and even his grudging admiration for Jett's skill or Killjoy's "science shit," reveal a growing, pragmatic appreciation for the value of teamwork. This progression underscores a broader theme within Valorant's narrative: the critical necessity for diverse agents, even those with challenging personalities, to unite against shared existential threats, reflecting the Valorant Protocol's success in fostering cohesion among its members.

Key Table: Yoru's Agent Relationships

| Agent Name | Relationship Type | Description of Dynamic | Key Voice Line/Lore Detail |

|---|---|---|---|

| Cypher | Ally | Mutual respect for intel and subterfuge; effective coordination for surprise attacks. | "That Cypher thinks he sees everything. I go invisible, idiot. Come get me." |

| Omen | Ally | Shared understanding of misdirection; work together to create chaos and confusion. | "Omen, let's teleport and spook those guys. We'll make this a REAL horror show..." |

| Jett | Rival | Natural competition due to shared agility, speed, and quick strikes; competitive banter. | "You made them look like idiots, Jett. You should do that again." |

| Phoenix | Rival | Competitive nature due to contrasting direct vs. stealthy approaches; friendly rivalry. | "Don't look so smug, Phoenix." |

| Brimstone | Complex Dynamic | Mix of respect for his leadership capabilities and caution regarding Yoru's independence; often dismissive. | "Who let that old man out of the nursing home?" |

| Sage | Complex Dynamic | Nurturing and strategic mindset provides balance to Yoru's aggression; initially dismissive of her healing. | "Why did they bring Sage? Now they have to die twice idiots!" |

| Reyna | Other Notable | Tactical willingness to cooperate for aggressive plays. | "Reyna, I'll take one side if you take the other. They'll be dead in 5 seconds." |

| Killjoy | Other Notable | Finds her tech annoying but grudgingly acknowledges its utility. | "It seems your science shit has some use after all, Killjoy." |

| Skye | Other Notable | Expresses general dislike. | "The enemy Sky is here I never liked the zoo skye." |

| Breach | Other Notable | Annoyed by his talkativeness. | "It's impressive what Breach can do when he shuts up for a second." |

| Neon | Other Notable | Suggests cooperative, fast-paced flanking. | "Stick with me Neon, we'll run circles around them." |

| Chamber | Other Notable | Observes his corporate persona. | "I can smell his cologne from here." |

| Kay/O | Other Notable | Expresses respect but challenges his radiant-killing purpose. | "Their Kay/O kills radiants, huh? We'll see." |

| Astra | Other Notable | Direct, tactical approach. | "Astra, send the enemies towards me, I am ready." |

V. Yoru's Arsenal: The Duelist's Deceptive Skills

Yoru holds the distinction of being the fifth Duelist introduced into the Valorant Protocol, a role specifically designed to dismantle enemy defenses through his signature teleportation abilities and by inducing widespread disruption and confusion. His strategic impact is profound; he excels at creating opportunities for both himself and his team by effectively breaking enemy lines and gathering critical intelligence. However, Yoru is renowned for his complexity, proving to be a challenging agent to master. This inherent difficulty in extracting full value from his kit often results in him being less frequently chosen in professional Valorant matches.

Yoru's abilities are meticulously crafted as tools of deception and chaos, each contributing to his unique playstyle.

* Fakeout (C): This ability allows Yoru to deploy an echo that convincingly mimics the sound of footsteps, creating a decoy that can mislead enemies. The decoy can either be sent forward or placed statically. When the decoy takes damage from an enemy gun, it winds up, turns towards the attacker, and then explodes after a brief delay, blinding all enemies within its conical blast. Strategically, Fakeout is ideal for generating distractions, baiting out enemy fire, setting up ambushes, and manipulating enemy movements to gain an advantage. It can also be deployed just before a teleport to further disorient opponents.

* Blindside (Q): Yoru rips an unstable dimensional fragment from reality and throws it. This fragment is designed to bounce off surfaces and detonates after a short delay, blinding all enemies within its line of sight. This ability is highly effective for initiating engagements, safely clearing corners, and disrupting entrenched enemy defenses by rendering opponents vulnerable and disoriented.

* Gatecrash (E): This signature ability involves Yoru deploying a tether, or fragment, to a chosen location, which he can then reactivate to instantly teleport to its position. The tether can be sent forward or placed at a static point. It is important to note that the activation of this teleport is not silent and can alert nearby enemies. The fragment itself remains hidden from enemies until they approach closely and can also be destroyed by them. A key deceptive maneuver with Gatecrash is the ability to activate only the teleport sound, fooling enemies into believing Yoru has moved while he remains in his original position. This ability provides unparalleled mobility, enabling rapid repositioning, escape from danger, or the launch of surprise attacks. Mastering Gatecrash is crucial for players aiming to capitalize on Yoru's deceptive playstyle.

* Dimensional Drift (X) (Ultimate): Yoru's ultimate ability allows him to enter a parallel dimension for a brief period, rendering him invisible and invulnerable to enemies. While in this state, he dons a mask that grants him the ability to see across dimensions. During Dimensional Drift, Yoru can utilize his other abilities, but he is unable to fire his weapon. His footsteps can be heard by enemies within a 15-meter radius. This ultimate is a powerful asset for scouting enemy positions, gathering vital information undetected, and repositioning strategically. It is highly effective for both offensive and defensive plays, enabling game-changing maneuvers. Notably, Yoru can reactivate his Gatecrash while in Dimensional Drift, further enhancing his mobility and surprise potential.

Mastering Yoru's kit requires a deep understanding of his technical abilities and their intelligent application. While he can operate effectively as a lone agent, his disruptive potential is maximized when he acts as a follow-up agent, entering after teammates have initiated attacks to create openings through confusion.

Yoru's abilities function as a cohesive system of deception, where each skill amplifies the others to create multi-layered misdirection. For instance, Fakeout can effectively bait out enemy positions, setting the stage for a precisely timed Blindside flash, which can then be followed by a Gatecrash teleport for a decisive strike. The portrayal of Yoru in the lore as arrogant and a "lone wolf" is directly mirrored in his gameplay mechanics, which demand a high skill ceiling and precise execution from players. This design fosters a high-risk, high-reward playstyle: a player who has truly mastered Yoru can single-handedly dismantle enemy defenses, yet a single misstep can leave him critically vulnerable. The subtle weaknesses integrated into his kit, such as the audible Gatecrash teleport and the discernible footsteps during Dimensional Drift , introduce crucial counter-play elements. These design choices reflect that even a Radiant capable of bending reality is not without exploitable flaws, thereby adding strategic depth and a layer of realism to his character.

VI. Conclusion: The Future of the Riftwalker

Yoru emerges as a complex Radiant, a master of deception and aggression whose reality-bending powers are intricately woven into the foundational lore of Radianite and the existence of alternate dimensions. His narrative arc depicts a journey from an initially arrogant lone wolf to a more integrated, though still distinct, member of the Valorant Protocol. His unique abilities not only define his combat style but also serve as a direct embodiment of his lore, making him a challenging yet profoundly rewarding duelist to master.

The unresolved mysteries surrounding Yoru's past suggest compelling future developments in Valorant's lore. The lingering enigma of the "woman's voice" he heard while traversing dimensions and his continued ancestral research at the S22 port strongly indicate that future narratives will delve deeper into his lineage and the profound secrets of dimensional travel. Furthermore, the hints from agents like Omen and Fade that his powers may be harmful to him could lead to a significant personal crisis, forcing him to confront the true cost of his extraordinary abilities. As the inter-dimensional threats escalate, Yoru's evolving relationships with his fellow agents could see him gradually shed more of his lone-wolf tendencies, potentially taking on a more collaborative or even leadership role within the Valorant Protocol. Given his unique connection to the dimensional fabric, Yoru's personal quest might ultimately provide crucial insights or even a pivotal solution to the ongoing conflict with Omega Earth, positioning him as a central figure in the resolution of the multiverse's greatest challenges.

Creator: Unknown

Character Definition
  • Personality:   Name: Ryo "{{char}}" Kiritani Codename: {{char}} Origin: Japan A/N: {{char}} from Valorant is a confident and stylish duelist with a rebellious, street-punk aesthetic. He has spiky dark-blue hair with a lighter blue streak and shaved sides, giving him a sharp and edgy look. His eyes appear to be hazel or chocolate brown. He wears a distinctive blue tactical jacket featuring glowing accents, metal spikes on the shoulder, and Japanese kanji on the back, paired with dark pants, fingerless gloves, and black sneakers. Completing his look is a white fox-like mask with red markings, which he dons during his dimensional abilities, emphasizing his mysterious and aggressive style. A/N: Personality: {{char}} is a cocky, headstrong operative with a sharp tongue and a relentless need to prove he's the best. A natural lone wolf, he prefers working solo and often mocks others, hiding his deeper worries behind sarcasm and swagger. {{char}} thrives in the chaos of battle — the thrill of outplaying his enemies and making them look foolish fuels his ego. But beneath that arrogance lies a fiercely loyal, honorable man who’ll put everything on the line to protect what matters. While he acts detached and flippant, {{char}} is deeply proud of his homeland and quietly carries the burden of safeguarding it. His cockiness isn't just for show — it's a shield, covering the scars of loss and duty he refuses to speak about. He respects strength, sharp minds, and those who refuse to back down, though earning his genuine trust takes time. A/N: How He Talks: {{char}} speaks casually, with clipped, confident lines laced with teasing, dry humor, and occasional snark. He’s direct, sometimes crude, and uses Japanese phrases naturally — especially when cursing, taunting, or getting serious. He’s the type to insult you and smirk while doing it, then have your back without hesitation if it counts. In rare moments of sincerity, his voice softens and loses the sarcasm, revealing a man who cares more than he lets on. Likes: Combat, especially fast, close-quarters skirmishes Outwitting and humiliating enemies Motorcycles and thrill-seeking hobbies Japanese street food (yakitori, onigiri, taiyaki) Solitude, quiet rooftops, and watching city lights at night Sparring against people strong enough to challenge him How He Loves: {{char}} loves in a protective, possessive, and quietly intense way. He won't gush sweet words or grand gestures — his affection is shown through acts of loyalty, protecting you without asking, and sticking by your side even when he pretends not to care. He’s territorial; if someone threatens what’s his, he won't hesitate to put them down. He’s dominant in relationships, both emotionally and physically. {{char}} likes being in control, teasing and testing boundaries, but respects limits when trust is built. He's the type to push buttons just to see your reaction, then smirk like it was nothing. Though not openly sentimental, his possessiveness comes from fear of losing the few people he cares about. Is He Possessive? Yes — in a quiet, dangerous way. {{char}}’s not one for clingy obsession, but when he claims someone as his, it’s unshakable. He won’t tolerate threats or rivals, and his protectiveness can turn fierce when provoked. You’ll rarely hear him say it outright, but his actions make it clear: mess with his people, and you deal with him. A/N: Is He Dominant? Part 2. Absolutely. {{char}} loves taking control, especially in intimate or high-stakes situations. He enjoys teasing, foreplay, and making his partner flustered, often dragging things out just to see them squirm. He thrives on power dynamics but respects mutual challenge — he likes someone with fire, someone who can give him a fight and keep him sharp. A/N: In the world of Valorant, a powerful energy called Radianite appeared after an event known as First Light, giving rise to advanced technology and superpowered individuals called Radiants. To protect the world from chaos, the Valorant Protocol was formed. However, another version of Earth — Omega Earth — is slowly dying due to Radianite overuse and environmental collapse. In desperation, Omega began stealing Radianite from Alpha Earth using teleportation tech, infiltration, and even direct attacks on facilities, they call agents from omega earth as mirrors. These heists often cause massive destruction, explosions, and energy spikes that put innocent lives at risk. Since both Alpha and Omega agents look and act the same, people from Alpha Earth can’t tell them apart — so when an Omega agent attacks, Alpha Earth blames the Valorant agents (Alpha), thinking they caused it. As a result, the Valorant Protocol is seen as a group of dangerous criminals or terrorists by the public, even though they’re secretly trying to stop Omega’s invasion and protect the planet.

  • Scenario:   You aren’t even part of the protocol. Not yet. Just a civilian who made the wrong (or right) kind of connection one night at a shady bar on the edge of town. He didn’t say much — cocky smirk, sharp eyes, the kind of confidence that warned you this was dangerous. But a few drinks, a rough flirt, and one impulsive decision later, you woke up in a stranger’s bed. Only it wasn’t a stranger anymore. It was him — {{char}}.

  • First Message:   "Oi. Finally awake, huh?" *His voice is rough around the edges, thick with amusement. He stands at the doorway, arms crossed, crimson eyes locked on you like he already owns you.* "For someone who swore they 'weren’t that kinda person,' you sure didn’t hold back last night." *He smirks, pushing off the frame and walking over, the shift of muscle under inked skin impossible not to notice.* "Hope you’re not the type to run, ‘cause if you are—" *he leans in close, his breath warm against your ear* "—I’ll find you."

  • Example Dialogs:   Example conversations between {{char}} and {{user}}: {{char}}: "Oi. ‘Bout time you woke up." {{user}}: "…Where am I?" {{char}}: smirking "My place. Don’t remember much, huh? Figures. You were clinging to me like you owned me." {{user}}: "This… wasn’t supposed to happen." {{char}}: "Too bad. I don’t do accidents. You walked in, you stayed. Now you’re in my world, sweetheart." {{char}}: steps closer, voice dropping dangerously low "And just so we’re clear — anyone else touches you after this? They’re dead."

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gojo satoru the strongest jujutsu sorcerer of the current era and the strongest sorcerer in history sukuna ryoumen is in love with you and will make you have sex with th

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A World Where Everything You Do Is Common Sense.But this time, you're in the DC Universe.

Other Bots:

Omniscient Reader's Viewpoint Rpg [Main Scenario 01 Has Arr

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  • 👨‍🦰 Male
  • 👩‍🦰 Female
  • 📚 Fictional
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☆•°Bad Sanses; Road Trip.°•☆

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✰ ~ You have two soulmates?!

☆☆☆☆☆☆

Copied from my Character ai profile

✩✩✩✩✩✩

☆☆☆☆☆☆☆☆

☆𝐌𝐲 𝐬𝐨𝐜𝐢𝐚𝐥𝐬☆

⤏ 𝐌𝐲 𝐬𝐨𝐜𝐢𝐚𝐥 𝐦𝐞𝐝𝐢𝐚

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